Recommended Shader Configurations

The best configurations to maximize the visual quality of Arvani Textures.

💡 Community & My Insights

For the absolute best PBR (Physically Based Rendering) experience, I strongly recommend using BSL Shaders. This shaderpack is incredibly optimized to bring out the depth, reflections, and realistic lighting I built into Arvani Textures.

BSL Shaders v8.2.03.1 ⭐ Top Pick

  • Profile: High / Ultra
  • Material > Advanced Materials: ON
  • Camera > Bloom Contrast: 1.0
  • Shadows > Shadow Resolution: 2048 or 4096
  • Profile: Low / Medium
  • Material > Advanced Materials: ON (Crucial for PBR)
  • Shadows > Shadow Resolution: 1024 or 512
  • Atmospherics: Set volumetric clouds to OFF or Low

Complementary Reimagined r2.1

  • Profile: High / Ultra
  • RP Support: labPBR (RP Required)
  • Camera > Color Balance > Tonemap Exposure: 2.00
  • Camera > Color Balance > Tonemap Upper Curve: 1.30
  • Camera > Color Balance > Tonemap White Curve: 2.00
  • Camera > Color Balance > Tonemap Lower Curve: 2.00
  • Shadows > Shadow Resolution: 2048+
  • Profile: Medium / Low
  • RP Support: labPBR (Crucial for PBR)
  • Materials > Parallax Quality: Reduce to Low
  • Shadows > Shadow Resolution: 1024 or 512

Photon by Jun 10, 2023

  • Profile: High
  • Materials > Normal Mapping: ON
  • Materials > Parallax Occlusion Mapping: ON
  • Materials > Specular Mapping: ON
  • Materials > Resource Pack Settings > POM Self-Shadowing: ON
  • Materials > Resource Pack Settings > Parallax Samples: 80
  • Materials > Reflections > Sky Reflections: OFF
  • Profile: Low / Medium
  • Materials > Normal / Parallax / Specular Mapping: ON
  • Materials > Resource Pack Settings > POM Self-Shadowing: OFF
  • Materials > Resource Pack Settings > Parallax Samples: 32 or 16
  • Shadows > Resolution: 1024

Kappa Shader v5.0

  • Profile: High / Ultra
  • Atmosphere > Fog > Density: 0.1
  • Terrain > Vertex Attribute Fix: ON
  • Terrain > Parallax Occlusion Mapping > Enabled: ON
  • Terrain > Parallax Occlusion Mapping > Samples: 64
  • Terrain > Reflections > Resourcepack Reflections: ON
  • Lighting > Indirect Light > Emission Mode: labPBR Only
  • Lighting > Indirect Light > labPBR Emission Curve: 2.0
  • Profile: Low / Medium
  • Terrain > Parallax Occlusion Mapping > Enabled: ON
  • Terrain > Parallax Occlusion Mapping > Samples: 32 or 16
  • Shadows > Resolution: 1024 or 512
  • Atmosphere: Volumetric Fog/Clouds OFF

SEUS Renewed v1.0.1

  • Profile: Ultra
  • Surface Options > Texture Resolution: 128-1024
  • Surface Options > Parallax Occlusion Mapping: ON
  • Shadow Resolution: 2048
  • Profile: Lite / Standard
  • Surface Options > Texture Resolution: 128-1024
  • Surface Options > Parallax Occlusion Mapping: ON
  • Shadow Resolution: 1024