Recommended Shader Configurations
The best configurations to maximize the visual quality of Arvani Textures.
💡 Community & My Insights
For the absolute best PBR (Physically Based Rendering) experience, I strongly recommend using BSL Shaders. This shaderpack is incredibly optimized to bring out the depth, reflections, and realistic lighting I built into Arvani Textures.
BSL Shaders v8.2.03.1 ⭐ Top Pick
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BSL Shaders v8.2.03.1 ⭐ Top Pick
- Profile: High / Ultra
- Material > Advanced Materials: ON
- Camera > Bloom Contrast: 1.0
- Shadows > Shadow Resolution: 2048 or 4096
- Profile: Low / Medium
- Material > Advanced Materials: ON (Crucial for PBR)
- Shadows > Shadow Resolution: 1024 or 512
- Atmospherics: Set volumetric clouds to OFF or Low
Complementary Reimagined r2.1
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Complementary Reimagined r2.1
- Profile: High / Ultra
- RP Support: labPBR (RP Required)
- Camera > Color Balance > Tonemap Exposure: 2.00
- Camera > Color Balance > Tonemap Upper Curve: 1.30
- Camera > Color Balance > Tonemap White Curve: 2.00
- Camera > Color Balance > Tonemap Lower Curve: 2.00
- Shadows > Shadow Resolution: 2048+
- Profile: Medium / Low
- RP Support: labPBR (Crucial for PBR)
- Materials > Parallax Quality: Reduce to Low
- Shadows > Shadow Resolution: 1024 or 512
Photon by Jun 10, 2023
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Photon by Jun 10, 2023
- Profile: High
- Materials > Normal Mapping: ON
- Materials > Parallax Occlusion Mapping: ON
- Materials > Specular Mapping: ON
- Materials > Resource Pack Settings > POM Self-Shadowing: ON
- Materials > Resource Pack Settings > Parallax Samples: 80
- Materials > Reflections > Sky Reflections: OFF
- Profile: Low / Medium
- Materials > Normal / Parallax / Specular Mapping: ON
- Materials > Resource Pack Settings > POM Self-Shadowing: OFF
- Materials > Resource Pack Settings > Parallax Samples: 32 or 16
- Shadows > Resolution: 1024
Kappa Shader v5.0
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Kappa Shader v5.0
- Profile: High / Ultra
- Atmosphere > Fog > Density: 0.1
- Terrain > Vertex Attribute Fix: ON
- Terrain > Parallax Occlusion Mapping > Enabled: ON
- Terrain > Parallax Occlusion Mapping > Samples: 64
- Terrain > Reflections > Resourcepack Reflections: ON
- Lighting > Indirect Light > Emission Mode: labPBR Only
- Lighting > Indirect Light > labPBR Emission Curve: 2.0
- Profile: Low / Medium
- Terrain > Parallax Occlusion Mapping > Enabled: ON
- Terrain > Parallax Occlusion Mapping > Samples: 32 or 16
- Shadows > Resolution: 1024 or 512
- Atmosphere: Volumetric Fog/Clouds OFF
SEUS Renewed v1.0.1
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SEUS Renewed v1.0.1
- Profile: Ultra
- Surface Options > Texture Resolution: 128-1024
- Surface Options > Parallax Occlusion Mapping: ON
- Shadow Resolution: 2048
- Profile: Lite / Standard
- Surface Options > Texture Resolution: 128-1024
- Surface Options > Parallax Occlusion Mapping: ON
- Shadow Resolution: 1024